Added the flake to fetch the official macos release
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Generated
+27
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{
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"nodes": {
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"nixpkgs": {
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"locked": {
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"lastModified": 1778672786,
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"narHash": "sha256-Blg88K1jwG+P0Mr27+rKMFCufdrWkV3wWh9AdYtz0FQ=",
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"owner": "NixOS",
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"repo": "nixpkgs",
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"rev": "eef00dfd8a712b34af845f9350bac681b1228bd1",
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"type": "github"
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},
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"original": {
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"owner": "NixOS",
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"ref": "nixpkgs-unstable",
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"repo": "nixpkgs",
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"type": "github"
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}
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},
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"root": {
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"inputs": {
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"nixpkgs": "nixpkgs"
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}
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}
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},
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"root": "root",
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"version": 7
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}
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@@ -0,0 +1,23 @@
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{
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description = "Pre-compiled Godot binary for MacOS, fetched from official releases and delivered as a flake";
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inputs.nixpkgs.url = "github:NixOS/nixpkgs/nixpkgs-unstable";
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outputs = {self, nixpkgs}:
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let
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pkgs = nixpkgs.legacyPackages.aarch64-darwin;
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in {
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packages.aarch64-darwin.default = pkgs.stdenv.mkDerivation rec {
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pname = "godot-mac";
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version = "v4.6.2-stable";
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src = pkgs.fetchurl {
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url = "https://github.com/godotengine/godot/releases/download/4.6.2-stable/Godot_${version}_macos.universal.zip";
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sha256 = "sha256-ZmsqZOS1xZ2w5JdGBbiI63LrfU5g6HDSvmzBlye1CAc=";
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};
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nativeBuildInputs = [pkgs.unzip];
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sourceRoot = ".";
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installPhase = ''
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mkdir -p $out/Applications
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cp -r Godot.app $out/Applications/
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'';
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};
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};
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}
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